《游戏设计艺术》拓展阅读的书单
Chapter1
《Cirque du Soleil: The Spark—Igniting the Creative Fire that Lives within Us All》 by John U. Bacon and Lyn Heward.
《Challenges for Game Designers》 by Brenda Brathwaite and Ian Schreiber.
Chapter3
《A Pattern Language》 by Christopher Alexander et al.
Chapter4
《Man, Play, and Games》 by Roger Callois
《Finite and Infinite Games》 by James P. Carse.
《Why We Play Games: Four Keys to Emotion without Story》 by Nicole Lazzaro.
《Rules of Play》 by Katie Salen and Eric Zimmerman.
《The Grasshopper: Games, Life, and Utopia》 by Bernard Suits (pronounced “sweets”).
Chapter6
《The Plenitude》by Rich Gold
Chapter7
《What It Is》 and 《Picture This》by Lynda Barry
《Fifty Secrets of Magic Craftsmanship》by Salvador Dali
”Prototyping a Game in 7 Days“ by Kyle Gray,Kyle Gabler,Matt Kucic,and Shalin Shodhan
【文章地址:https://www.gamasutra.com/view/feature/130848/】
《The Origin of Consciousness in the Breakdown of the Bicameral Mind》by Julian Jaynes
《Groupthink:The Brainstorming Myth 》by Jonah Lehrer
《Catching the Big Fish》by David Lynch
Chapter8
《Sketching User Experiences》by Bill Buxton
《Have Paper,Will Prototype》 by Bill Lucas
《The Kobold Guide to Board Game Design》 by Mike Selinker
”Less Talk,More Rock“ by Superbrothers
【文章地址:https://boingboing.net/features/morerock.html】
”Agile Software Development“
【Wiki:https://en.wikipedia.org/wiki/Agile_software_development】
”The 4Fs of Game Design:Fail Faster,and Follow the Fun“ by Jason Vandenberghe
【PDF下载:http://gamedesign.etc.cmu.edu/wp-content/uploads/2019/01/4Fs.pdf】
Chapter9
《Designing Virtual Worlds》 by Richard R. Bartle
《Pleasure of Brain》by Morten L. Kringelbach and Kent C. Berridge
Chapter10
《Flow:The Psychology of Optimal Experience》 by Mihaly Csikszentmihalyi
Chapter11
《Glued to Games》 by Scott Rigby,Richard M. Ryan
《Punished by Rewards》 by Alfir Kohn
《Understanding Motivation and Emotion》by Johnmarshall Reeve
Chapter12
《Game Mechanics:Advanced Game Design》 by Emest Adams&Joris Dormans
《The Oxford Book of Board Games》by David Parlett
《Uncertainty in Games》by Greg Costikyan
《The Unfinished Game:Pascal,Fermat,and the Unfinished Letter that Made the World Modern》by Keith Devlin
Chapter13
《Game Mechanics:Advanced Game Design》 by Emest Adams&Joris Dormans
《Design in Detail:Changing the Time between Shots for the Sniper Rifle from 0.5 to 0.7 Sceonds for Halo 3》by Jaime Griesemer Speech in GDC2010
【视频地址:https://www.gdcvault.com/play/1012211/Design-in-Detail-Changing-the】
Chapter14
”What is a Puzzle? “by Scott Kim
【书中网页失效,Scott Kim的主页http://www.scottkim.com/ 】
【奶牛关的翻译:“谜题是什么”https://www.gameres.com/836937.html】
”Designing and Integrating Puzzles in Action-Adventure Games“ by Pascal Luban
【原文地址:https://www.gamasutra.com/view/feature/131326/】
【游戏邦的翻译:“设计谜题并将其融入动作冒险类游戏” http://gamerboom.com/archives/44620 】
Chapter15
《The Design of Everyday Things》by Don Norman
《Game Feel》by Steve Swink
《The Visual Display of Quantitative Information》by Edward Tufte
Chapter16
《Magic and Showmanship》by Henning Nelms
Chapter17
《Character Development And Storytelling For Games》by Lee Sheldon
《Interactive Storytelling for Video Games》by Josiah Liebowitz and Chris Klug
《Story》 by Robert McKee
《The Writer’s Journey: Mythic Structure for Writers》 by Christopher Vogler and Michele Montez
Chapter18
《Picture This:How Pictures Work》by Molly Bang
Chapter20
《Better Videogame Characters by Design》 by Katherine Isbister
《Impro》 by Keith Johnstone
《Understanding Comics》 by Scott McCloud
Chapter21
《The Timeless Way of Building》 by Christopher Alexander
《A Pattern Language》 by Christopher Alexander
《The Nature of Order》books 1–4 , by Christopher Alexande
《Level Design for Games :Creating Compelling Game Experiences》by Phil Co
Chapter22
《The Art of the Videogame》by Josh Jenisch
《The Art of Video Games : From Pac-Man to Mass Effect》by Chris Melissinos and Patrick O’Rourke
《Drawing Basics and Videogame Art》 by Brian Solarski
【谷歌搜出来的作者是Chris Solarski,中文版中没有推荐本书】
《Drawing on the Right Side of the Brain》 by Betty Edwards
Chapter23
”Testosterone and Competitive Play“ by Daniel Cook
【文章地址:https://lostgarden.home.blog/2009/11/04/testosterone-and-competitive-play/】
【友邻翻译:https://www.douban.com/note/689118849/】
“Listen…” by Ogden Nash. This poem sums up the true goal of multiplayer game design.
【诗文地址:https://www.poemhunter.com/poem/listen/】
Chapter24
《Community Building on the Web: Secret Strategies for Successful Online Communities》 by Amy Jo Kim.
Chapter25
《The Advantage》 by Patrick Lencioni
”The Cabal: Valve’s Process for Creating Half-Life“ by Ken Birdwell
【文章地址:http://www.gamasutra.com/view/feature/131815/】
”Information Flow: The Secret to Studio Structure“ by Jesse Schell At 2011 IGDa leadership Summit.
【视频地址:https://www.youtube.com/watch?v=y92-vkyHKbY】
Chapter26
”Game Design Logs“ by Daniel Cook
【文章地址:https://lostgarden.home.blog/2011/05/03/game-design-logs/】
”One Page Designs“ by Stone Librande At GDC2010
【PPT地址:http://stonetronix.com/gdc-2010/】
【视频地址:https://www.gdcvault.com/play/1012356/One-Page】
Chapter27
”The Design Evolution of Magic: The Gathering“ by Richard Garfield
【文章地址:https://flylib.com/books/en/2.489.1.58/1/】
《The Game Design Reader》by K. Salen & E. Zimmerman
《Game Design Workshop》by Tracy Fullerton
《Game Usability: Advancing the Player Experience》 by Katherine Isbister and Noah Schaffer
”A Journey Across the Mainstream: Games for my Mother-in-Law“ by Dave Grossman
【文章地址:https://www.gamasutra.com/view/feature/134472/】
”Trying Very Hard to Make Games that Don’t Stink“ by Barbara Chamberlin
【视频地址:https://www.youtube.com/watch?v=qx6lpeaUPSc】
”Valve’s Approach to Playtesting: The Application of Empiricism“ by Mike Ambinder GDC2009
【PDF下载:https://www.gdcvault.com/play/1566/Valve-s-Approach-to-Playtesting】
Chapter28
《The Innovator's Dilemmal》 by Clayton Christensen
《The Innovator's Solution》 by Clayton Christensen
“making concrete predictions about the future” by Jesse Schell and friends
【地址:http://crystalballsociety.com】
Chapter29
《The 48 Laws of Power 》by Robert Greene
Chapter30
游戏PPT模板地址:GamePiches.com
"How to Explain Your Game to an Asshole" by Tom Francis.
【展示地址:https://www.pentadact.com/2012-03-17-gdc-talk-how-to-explain-your-game-to-an-asshole/】
Chapter31
《Game at Work》by Morgan Ramsay
《the F2P toolbox》by Rob Fahey,Nicholas Lovell
《How I Made a Hundred Movies in Hollywood and Never Lost a Dime》 by Roger Corman
【游戏数据分析网站推荐:www.eedar.com】
Chapter32
《Reality Is Broken》 by Jane McGonigal
《What Videogames Have to Teach Us About Learning and Literacy》 by James Paul Gee
《New Traditional Games for Learning: A Case Book》 by Alex Moseley and Nicola Whitton
《Ten Steps to Complex Learning》 by Jeroen J.G. van Merriënboer and Paul A.Kirschner
《Digital Games and Learning: Research and Theory》 by Nicola Whitton
Chapter33
《Killing Monsters》 by Gerard Jones.
《Stop Teaching our Kids to Kill》 by Lt. Col. Dave Grossman and Gloria Degaetano
”Fred Rogers Testifies Before Congress“ This brief video makes clear the power of taking one’s medium seriously
【视频地址:https://www.youtube.com/watch?v=fKy7ljRr0AA(新)】原文地址无法播放
Chapter Good Bye
Lens Card:http://artofgamedesign.com
以上总结还有一个豆列《游戏设计艺术》拓展阅读的书单 比较完整的中英文书单
整理不易,随手留香。